Changelog
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3.36
More work to make items buy faster.
This might be bugged and is experimental. Turn off the item autobuyer if you don't want to deal with it.
3.34
Aligning the images better.
Fixing some particle issues
Added some experimental logic to buy a lot of items all at once. It might cause a few moments of lag, especially if you have a ton of resources, but I'll tweak it as I go.
3.32
When buying the no ads, the amount of gems given for ad rewards and the daily reward is now doubled.
Added a new thing called the machine. It does nothing yet, I'm just seeing how it looks on mobile
Autobuyers now have an image associated with them instead of a number. You can flip it back to numbers in the settings.
3.31
Item buying auto buyer sped up even more. Now if a purchase is successful, it will attempt to buy another item next frame, without a cooldown.
3.30
Bugs Fixed:
When you select the autobuy for items, the popup kept showing.
Added a button to PVP dice to quickly add as many dice as you can afford, spending only time and gears
3.29
Bugs Fixed:
Autobuyer worked even when the level was 0.
3.28
PVP dice upgrade costs reduced and all capped at 150 tickets
PVP dice now gives out 50 for first place, and minus 1 for each place
This is a server side change, so it's already in effect.
3.27
PVP dice tickets and upgrades no longer reset on a dark prestige
Costs for upgrades now increase over time
Contribution Tokens and upgrades no longer reset on dark prestige
Costs for upgrades increase faster
Code cleanup
3.25
The item autobuyer now works ten times a second vs 1.
The item autobuyer now no longer gives a notification of what it bought.
3.24
Added level to the autobuyers
Tweaked autobuyer cost
Misc bug fixes
3.22-3.23
Auto buyer has been rewritten
Now, they all buy at once a second, up to the max level
Auto buyer can buy more than one at a time, up to the max purchased level
Minor tweaks to some UI behavior.
3.18-3.21
Bugs Fixed:
Leaderboard fixed on the server side
Fix for the buy button sometimes not working when the buy amount is at 100%
3.17
Bugs Fixed:
More work trying to prevent Infinity or NaN errors
New number formatting for really high numbers.
3.15
Bugs Fixed:
More work trying to prevent Infinity or NaN errors
Updating some google packages.
3.14
Bugs Fixed:
Autobuyers now actually buy at 5 per minute.
More work trying to prevent Infinity or NaN errors
Autobuyers now only cost 2 gems per level instead of 3.
3.11
Bug Fixes:
Autobuyer buttons didn't become usable if your gem amount change while not on the page.
Cloud save not working
Autobuyers are now cheaper
Autobuyers buy amount per level increased from 2 to 5 per minute.
Added a way to export/import save files from settings.
This is primarily for me to debug faster.
3.10
More balancing
Autobuyers now cost gems and don't reset during a dark prestige
Misc. bug fixes
3.09
More balancing
Code cleanup
If you missed 3.02-3.03, your save is likely going to break here. Please contact support.
Bugs Fixed:
There should be no more NaN or Infinifty appearing. If you do see that, please contact support, that means I missed something
Added an add to give gears.
Rewrote the ad module to share one ad group for all rewards
Previously each reward was it's own ad unit, this resulted in a waste in data for phones.
3.08
Auto Prestige
Burn resources to generate auto prestige
This is pretty experimental, please report bugs
More balancing
Nerfs to dark prestige
It was way too cheap / powerful
A bunch of bug fixes / visual issues with numbers fixed
3.07
Better logic for PVP dice getting refreshed.
Submit dice cost dropped from 5 to 3 gems.
Contribution cost dropped from 3 to 2 gems.
Code cleanup / optimization
3.04-3.06
Misc. bug fixes
Performance improvements around saving.
I think this is what's causing that lag spike every minute or so.
More balancing
Trying to find that sweet spot where you don't feel stuck, especially early game.
New upgrades for the exchange
Divide the cost of your resources by an amount, up to 2. This is combined with the cost reduction item. Resources will always cost a minimum of one.
3.02-3.03
There has been a major change to the underlying code.
Your existing save file will be wiped or corrupted.
You may have to clear app settings in the app details.
You will need to reload your save file from the cloud.
A safety check has been put in place to prevent the cloud save from being overwritten if the local time has less play time
Formatting changes to some of the numbers.
3.01
Price adjustments
The last prices were way too high
Performance tweaks
Refactoring
There's now 50 resources, will probably stay there for now
Let me know if you experience performance issues
2.99
Price adjustments
Adjusting the string value for numbers on the screen
Minor bug fixes
When you have the show item popup disabled in settings, a smaller header popup will show instead when you buy an item.
2.98
The minimum price to buy an item is now always at least 100 of a resource.
Sending dark prestige gems to the leaderboard server, in case I want to make a leaderboard of that later.
Added a checkbox to automatically buy items every 1 second
Items show if they are active or passive in the details
Added new resources up to lvl 30.
Still have to add them to the server side.
Some resources now produce less than 1 as a base
Higher will produce less, in 5 level increments
Numbers that are too big are now truncated in the UI
I'm still working to figure out a better way if I can
2.96
Price adjustments to dark prestige upgrades
Minor bug fixes
2.95
Dark Prestige added
Sacrifice everything to gain a new currency and powerful upgrades to spend it on
Header bar redesigned to have a dropdown
Contribution submit cost increased from 2 to 3
A lot of code cleanup
Bugs Fixed
Stop spamming the pvp dice results if you didn't enter the last tourney.
Only 1 welcome back screen will appear at a time now
A new serializer for saving/loading
Should mean faster load times
Prestige no longer requires a scene reload
This is highly experimental, there's likely to be bugs.
Pay close attention to any inconsistent data, this could indicate stale data. Please report anything like this you see.
2.92
Exchange gems reduced from 40 to 25
Added Enhancement Orb as an ad reward
Added PVP Ticket as an ad reward
Added Contribution Credit as an ad reward
The enhancement orb cost reduction item can now reduce costs to a minimum of .1 for both the prestige item and time.
Removing the contribution upgrade that increases the time per prestige. I'll think of another way to keep the game going longer.
FPS counter added to the bottom of the settings
2.90
Bugs fixed:
Trying to contribute prestige rods was broken. My bad.
2.89
Bugs fixed:
When contributing, if you didn't want to contribute all your items, it would try to take all your items, regardless of how many you wanted to send.
When contributing, if you had excess items, they were not being refunded back to you.
2.88
Items that give a free resource no longer require one of those to work.
Removing the autobuyer auto, since the items will work better.
It's still in the code, just disabled. If you spent orbs on them, I'll figure out a way to refund those to you later
Added a confirmation before contributing items I think are important or rare.
Removing contribution value from all items list. I decided to determine the contribution only for the items needed from the server.
This will let me tweak it better in the future.
Some experiments to speed up the game reload when you prestige. Let me know if you encounter bugs.
2.84
Backend server work
PVP dice prestige item amount increased from .01 to .02 per level
Bugs Fixed
Item cost increased to an insane amount after 10 item purchases
Contribution multi level now shows the correct upgrade amount (2 -> 3 decimal places shown)
PVP Dice didn't show the players roll when dice was submitted
Numerous other fixes
Adding new stats, but they seem to be busted now
2.83
Upgrades added to spend contribution credits on.
Gear prestige upgrades also increase at a greater rate.
When redeeming pvp dice tickets or contribution credits, the buy button is grayed out until the response from the server is received.
2.82
Adjusted costs for prestige upgrades to increase at a greater rate per level
Bugs Fixed:
Fixed bug that resulted in pointless calls to the server.
2.81
Contributions added
Redeeming contribution credits is in progress
Please report any bugs
All gear upgrades now have a power growth rate of 1.01
Numerous other tweaks and visual fixes
Bugs Fixed:
Submitting dice didn't show you as entered unless you restarted the game (or waited for the data to refresh)
2.80
Decoupling player data from PVP Data
I'm trying to avoid possible complications that will occur when I add additional online features.
PVP dice was moved to maintenance until the next cycle . You'll need to update to 2.80 to participate though.
It's possible I missed stuff, please report any bugs you find.
Lots of little bug fixes
Lot of preparation work for "Contributions" a new online feature
2.79
Effect limits added for some items
New page to show all items
Prep work for additonal feature (Contribution)
2.78
Leaderboard added for PVP dice
Dice costs adjusted
New Items
Prestige item per prestige
Enhancement base rate effect per level reduced from 1 to .5
It's really too strong as it is
2.77
New Items
Resource cost reduction
Time Warp
A timer now appears when you are time warping, to show how much is left.
PVP Dice submission gem cost dropped to 5.
Exchange enhancement orb time cost will increase at a much slower rate
Bugs Fixed:
Some buttons appreaed to be enabled when they should have been disabled
2.76
New Items
Exchange Enhancement Orb Cost Reduction
Gear Increase Max Level
Starting gears
Starting time
2.75
Additional checks to make sure restore purchases always works
(Thanks, blazeskyfire)
Additional balance changes
Making it a bit easier to get items, less focus on the child cost, more on the gears/time required
Offline items with a runtime will now work correctly (no more fractional items)
2.74
Levels are now shown on gear/prestige upgrades.
More balancing for resources (The numbers you buy)
Child costs were decreased (The previous number)
Gear costs were increased
Time costs were increased
More balancing will probably happen until I find a balance that I feel works.
2.73
Gear upgrades now have a starting max level of 25
Renamed enhance to enhancements
Gear max level can be increased in enhancements
Added a shortcut to the exchange in enhancements
You can now press and hold prestige upgrades to keep buying it
2.72
Adding way to redeem PVP tickets
More balancing
2.71
PVP dice added
Earn PVP Tokens to spend on future items
The items will come in a later release
Slight balancing
Gears cost increase more for higher resource levels
A bunch of minor bugs fixed
2.5
Leaderboard logic on the server changed again
Scores are safe, I'm just doing work to prepare for PVP.
Bugs Fixed:
Power and multi didn't properly calculate the costs when buying more than one
Added a temporary validation page to the top menu to validate the costs of the power/multi/gears
2.4
Leaderboard logic changed a lot (mostly on the backend)
New leaderboards added
Your scores for the new leaderboard will start from this update
Sorry about that, I needed to adjust the models
2.3
Bugs Fixed:
Gear upgrades should now always calculate the next cost.
Thank you DestinyAtlantis for helping me figure out the missing link
2.2
Code cleanup
Tweaks to how power can multi powerups work.
They'll have their multiplier working on the first level instead of after that.
Prestige time is now a separate value than your current time.
Now, when you spend your time, you won't see the time left to prestige increase.
Now sending most orbs and most prestige items to the leaderboard server
I'll put up the boards for that later.
Bugs Fixed:
Gear upgrades would sometimes stop calculating the next cost.
I'm not 100% sure I've fixed this, so let me know if you see gear costs not calculating correctly
2.1
Power / Multi costs now increase much faster
Power / Multi effect per level increased from 1.1 to 1.125
Toggle "Show new item popup" in settings to enable/disable the popup that appears when you buy a new item
When you change the buy % , if you can't afford that %, a minimum of one will be shown.
Long press is enabled on the resource buying
Automation now has a % slider that enables you to stop the autobuyer if the cost will consume more than the % of available resources
Exchange is moved to a button on the top right
Bugs Fixed:
Numbers less than E15 had a decimal off by one ¯\_(ツ)_/¯
1.9
Balance pass
1.8
Bugs Fixed:
I think I have the bug fixed where the save file will randomly stop working and buttons as well
Updated firebase to latest version
1.7
Adding leaderboards
Minor bug fixes
1:
Initial setup